

Each card is assigned one of the SPECIAL stats for it to belongs to.Įvery other level up to level 10 and event 5th level after, you'll additionally get a perk card pack, which is like a trading card booster pack of four random cards. Along with this selection, you also get choose a new perk card. point each level up to slot into one of the games primary stats: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, each of which can be raised to a maximum of 15. Up to level 50, you earn one S.P.E.C.I.A.L.


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We've also got the low down on how to launch your first nuke. Lastly, here's where to find some of the game's more elusive materials. For some of the best combinations of perks, check out our Build guide. It can be a little complicated to understand fully at the start, even within the game's tutorial for the system, so this guide should help sort exactly how SPECIAL points and perks are obtained, and the multiple ways they can be used.Ĭheck out our Camp Guide if you're looking for some basic survival tips. Instead of choosing a perk with level up and being able to choose higher level perks the higher a given SPECIAL stat is, now there's a deck-building sort of element to the process. While Fallout 4 took a first step at changing how the system worked overall by combining the Skill system present in Fallouts 3 and New Vegas into a tree of perks partially dependant on your SPECIAL stats, 76 changes things up again, largely because of the multiplayer nature of the title. Perks are a recurring staple of the Fallout series and Fallout 76 is no different.
